Custom Ores?

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Custom ores are ores that are not included in the vanilla Minecraft game. They can be created using a datapack or a mod.

To create a custom ore using a datapack, you need to create a new file called ore.json. This file will contain the definition of the custom ore.

The ore.json file has the following format:

{
"name": "minecraft:custom_ore",
"displayName": "Custom Ore",
"block": "minecraft:stone",
"drop": "minecraft:diamond",
"minY": 0,
"maxY": 255,
"weight": 100
}

The name property is the name of the custom ore. The displayName property is the display name of the custom ore. The block property is the block that the custom ore will generate from. The drop property is the item that the custom ore will drop when it is mined. The minY property is the minimum Y coordinate that the custom ore can generate at. The maxY property is the maximum Y coordinate that the custom ore can generate at. The weight property is the weight of the custom ore.

To create a custom ore using a mod, you need to create a new class that extends the Block class. This class will need to override the getDrops method. The getDrops method will return a list of items that the custom ore will drop when it is mined.

Here is an example of a custom ore class:

public class CustomOre extends Block {

public CustomOre() { super(Material.STONE); }

@Override public List<ItemStack> getDrops(IBlockState state, World world, BlockPos pos, IBlockState originalState, int fortune, int silkTouch) { List<ItemStack> drops = new ArrayList<>(); drops.add(new ItemStack(Items.DIAMOND, 1)); return drops; }

}

Once you have created the custom ore class, you need to register it with the mod. This can be done by adding the custom ore class to the mod's .minecraft file.

Custom ores can be a great way to add new content to your Minecraft world. They can be used to add new resources, new challenges, or even new gameplay mechanics.

I hope this helps!
 
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